How to solve the "Case of the missing puffles":
Mission
1: Case of the Missing Puffles – Aunt Arctic has lost her two
puffles. Your mission is to go out and rescue them.
- Mission
2: G’s Secret Mission – G has a new
invention and your job is to test it. After crashing in the
middle of the wilderness, you must escape and return to Club Penguin.
- Mission
3: Case of the Missing Coins – The Gift Shop’s coins have been
stolen and your mission is to find them. This mission as an optional
mini-mission to restore power to the Night Club and Dancing Penguin, the owner of the Night Club, will
give you a card as a reward. You can also play the game of Ice Bricks in
this mission, a game you can’t play anywhere else on Club Penguin.
- Mission
4: Avalanche Rescue – Your mission is to rescue many penguins who
are trapped because of an avalanche near the mountain.
- Mission
5: Secret of the Fur – This mission is a continuation of the
previous mission. Your job is to find the source of the mysterious fur
that was at the scene of the last mission.
- Mission
6: Questions for a Crab – In this mission, you come in contact with
Herbert the Polar Bear and Herbert will reveal is story about how he
made it to Club Penguin island.
- Mission
7: Clockwork Repairs – The clock at the Snow Forts is broken and
you will need to repair it by finding parts throughout the island of
Club Penguin.
- Mission
8: Mysterious Tremors – Club Penguin is having difficulties with
many earthquakes. Your job is to track the source of the quakes and end
them altogether.
- Mission
9: Operation Spy and Seek – In this mission, you will be tracking
Herbert the Polar Bear by placing transmitters throughout Club Penguin
to find his location.
- Mission
10: Waddle Squad – Your job is to lead the team of secret agents to
find Herbert in tis major operation which aimed to end Herbert’s
operation.
- Mission
11: The Veggie Villain – This mission is a sequel to the last
mission. Herbert returns and tries to shut down the PSA headquarters.
Can you stop him in time?